The Cave World is a 3D project about a deep hidden cave deep below the surface of the earth, where exotic bioluminescent plants grow in a completely isolated ecosystem. It has a dark, blue-violet-black style, with glowing bioluminescent lifeforms in a dark, mysterious jungle hidden deep below in a giant cave.
The cave world will be a setting for both games/virtual reality and also animation.
I created a dinosaur museum with the Unreal engine as a project of my Media Design studies, I created a museum with 7 different outdoor areas with dinosaur models, each area representing a archaeological time period. While the dinosaur models are downloaded from Creative Common sources, I created all the plants, the building and the landscape by myself, mainly with Blender, I wanted to create a prehistorical bush/forest landscape that looks like how you would imagine a prehistorical landscape.
If you want to try out the virtual dinosaur museum for yourself, you can download it here: http://www.mediafire.com/file/rr1vq7fbw5bir03/DinosaurierMuseum1.1.zip
To start the game, take the "Museumsprojekt" folder out of the ZIP file, open the folder "WindowsNoEditor" and start the "Museumsprojekt.exe" file.
You find the sources and links to the dinosaur models in-game in the virtual dinosaur museum on the information boards. Please give credits to their creator, I did not create the dinosaurs, I only created everything else around them.
The mushroom cave is a secret cave world hidden deep inside the earth where a completely different ecosystem with strange, exotic bioluminescent plants and mushrooms evolved.
The mushroom cave presents a dark, surreal, undisovered world full of mystery and secrets, that has the potential for many interesting stories.
Spaceships and foreign planets are always very exotic and faszinating places, which are interesting to create in CGI programs. These are some space scenes I created in Maya and Blender, trying to catch this mysterious and adventurous space feeling and giving it a science fiction look.
Atyro is an Alien planet in a nearby star system that is home to many exotic and phantastic life forms. My main challenge with the Atyro project was to create potential life forms on a foreign planet, that look alien enough to form a believable ecosystem of an alien planet, but still look earthly enough to be compared to earth life forms and to form an atmospheric landscape.
I used the Unity Game engine to create a game landscape with different Alien plants and some buildings to walk around in, these are some screenshots from the Unity world.
For more Atyro Artwork, click here
If you want to explore this Atyro landscape on your own, here is a download of the Unity file: http://www.mediafire.com/file/8hi3vilddi59oq9
Some of the models I created with Sculptris, trying to catch the shapes of real life animals and creating believable fictional creatures.